timeline
    title Campaign Progression

    section Training Ground
        2001 : Spawn Point
        2019 : University Arc
             : Wooden Sword Equipped
             : Core Stats Unlocked
             : Side Quest - Sky Courier Trial
             : Side Quest - Mechanical Scribe

    section Village Arc
        2023 : Village 1 - Matrix
             : Kingdom of Sight
             : Cameras, NVRs, Optics
        2025 : Village 2 - MediaTek
             : Forge of Motion
             : GPUs, Android, Software Growth
        2026 : Village 3 - Arm
             : New Region Unlocked

Every player starts somewhere.

Some spawn with rare gear, some with a detailed map, some with a clear class selection from the beginning. I started, like many others, in the training grounds; with a wooden sword, average armor, and a curiosity stat doing most of the heavy lifting.

This is the game where you dont even know if its a board game, RPG, world building, cards or combination of many. Which i am still figuring out…

Training Ground

College was my first real zone: the training ground where I tested every weapon I could get my hands on. Mathematics became my targeting system. Physics revealed the hidden engine behind the world. Electronics taught me how to forge mechanisms from logic and current. Programming entered my inventory quietly, almost like a side weapon at first. I did not know then that it would eventually become one of the strongest items in my arsenal.

This is the also place where i went on various side quests for gaining extra exp.

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Familiar: A pet which will help you complete the quest

Side Quest: Vitarana Drone - Sky Courier Trial

An aerial trial where over 2500 teams from around the world entered the battlefield. Our team finished 14th globally. We did not win the final crown, but some quests reward insight instead of trophies.

The mission demanded mastery over ROS, autonomous navigation, path identification for package delivery, object recognition, path planning, and control systems for propeller speed tuning. It was one of those rare quests where every wrong move exposed a weak stat instantly. The drone was not just a machine; it was a flying exam in precision, coordination, and calm thinking under pressure.

Not every boss drops gold; some drop instinct.

Side Quest: Hola Bot - Mechanical Scribe

Then came Hola Bot, a three-wheeled holonomic robot built for precision path planning and image-based drawing. Unlike the sky quest, this one felt like creating a mechanical artist; part robot, part compass, part summoned familiar with wheels instead of wings.

Somewhere in this chapter, my character build evolved.

I had spent years forging shields in electronics and learning the rules of the machine from the inside out. But here, I found myself increasingly drawn toward software; not because hardware had become less important, but because software felt like the language that could command entire systems at once.

That shift did not erase the earlier build. It upgraded it.

I did not stop being interested in electronics, physics, or system-level thinking. Instead, those older weapons became part of a broader loadout. What changed was my primary style. I was no longer just carrying crafted tools. I was casting with them.

Some machines solve problems; the rare ones also create art.

Village 1: Matrix - Kingdom of sight

This was where the game stopped being a tutorial. It was a village ruled by optics, light, timing, and physical constraints. Here i understood how the world bends through lenses, how light behaves under imperfect conditions, and how machines can be trained to observe reliably (zoom focus drivers and mechanics behind it).

The quests in this village demanded patience and respect for physics. This was not flashy combat. This was precision work, where even small errors could ripple through the entire system (light sensor could convert night to day, LOL!).

Village 1 taught me that reality is the toughest game engine of all.

Village 2: MediaTek - Forge of Motion

If Matrix was the kingdom of sight, MediaTek was the forge of motion and rendering. Here, I entered a faster battlefield: GPUs on Android. Performance mattered. Efficiency mattered. Every frame felt like a timed attack, every bottleneck like an invisible enemy draining mana(battery) in the background.

The merchant guild had fewer explosions, but better wisdom drops.

Village 3: Arm

Now I stand in a new region: Arm. The map here is still under fog-of-war, and that is exactly what makes it interesting. The soundtrack has changed, the terrain feels larger, and the next questline has only just begun.

The next region is unknown, but the player is ready.