Using .in Files and Macros for API Management

Overview When working with large graphics APIs like OpenGL ES and EGL, especially in complex systems like Android, developers face the challenge of managing hundreds of function declarations, pointers, and related metadata. A common and powerful solution is to use macro-based code generation with .in files. This approach, while adding some complexity, brings significant benefits in maintainability, consistency, and flexibility. This post explains what .in files are, how they’re used with macros, and why this pattern is so valuable in graphics stacks like OpenGL ES and EGL. We’ll also look at concrete examples and discuss the trade-offs involved. ...

June 25, 2025 · 3 min